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| · Atlantica Skills |
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1/23/2009 |
This page describes Main characters, Mercenaries and Monsters Skills. Skill level increases the power (i.e. don't expect to Silence a level 100 opponent with a level 1 skill) and the values of their effects (i.e. heals give more HP, lighting spears drains more AP), whereas mercenary/character upgrades (at level 20, 50, 80 and 100) can change other parameters (duration, number of targets...) too. Any character or mercenary can learn 2 different skills at start, then an additionnal one after each upgrade.
Character and mercenary skills
Arrow Cascade (show Arrow Cascade details) Strikes enemies with a volley of arrows.
RangeAnywhere (ranged skill) Target(s)All Note:You need to complete the level 100 Main Character Upgrade quest (NPC Monk Dingxian) to learn this skill. Used byMain Bow
Awakening (show Awakening details) Wake up stunned allies and reduce the stun counter on awake allies.
RangeAnywhere (ranged skill) Target(s)One at start ; Five (cross) after second upgrade (Great Monk) Duration1 turn(s) Cooldown1 turn(s) Action points75 Note:Removes Stun counter by 1 at start, 2 from skill level 11. Stun counter cannot be negative. This magic also provides a medium heal. Used byMonk
Beast Summon (show Beast Summon details) Damage enemies by summoning beasts.
RangeAnywhere (ranged skill) Target(s)All Duration1 turn(s) Action points150 Used byBeast Trainer
Blessing of Life (show Blessing of Life details) Heal you team by surrounding them with the power of life.
RangeAnywhere (ranged skill) Target(s)One at start ; Three (row) from level 20 for Main staff ; Three (row) after first upgrade for Shaman mercenary (High Shaman) Duration1 turn(s) Cooldown2 turn(s) Action points150 Mana points80 Note:Also damage Evil type monsters. Used byMain Staff ; Shaman
Blood Vengeance (show Blood Vengeance details) Cause severe damage with one of your mercenaries' sacrifice. When this magic is used, it will cast a magic attack against the selected enemy and lowers one of your character's health.
RangeAnywhere (ranged skill) Target(s)One Duration1 turn(s) Cooldown3 turn(s) Used bySailor
Break Down (show Break Down details) Damage all enemies by shaking the ground. If you cast Break Down magic on an enemy who's been affected by Chaos Wind, the combo Destructive Wind will activate.
RangeAnywhere (ranged skill) Target(s)All Duration1 turn(s) Action points150 Used byMain Sword ; Main Axe ; Main Spear ; Main Maniac
Broken Spear (show Broken Spear details) Reduces the effectiveness of enemies' spears.
RangeAnywhere (ranged skill) Target(s)All spears within enemy's formation Used byProphet
Brutal Will (show Brutal Will details) Increase your team's accuracy and decrease the probability of getting hit. Ally will automatically attack enemies.
RangeAnywhere (ranged skill) Target(s)Three (row) Duration4 turn(s) Cooldown3 turn(s) Used byMain Staff ; Shaman
Chainsaw Blade (show Chainsaw Blade details) No description available.
RangeAnywhere (ranged skill) Target(s)All Duration1 turn(s) Cooldown3 turn(s) Action points150 Used byMain Maniac
Chaos Edge (show Chaos Edge details) Damages an enemy with a blade of darkness; enemies who are affected by Brutal Will or Seth’s Will takes additional damage.
RangeFront opponent Target(s)Three (row) Duration1 turn(s) Note:You need to complete the level 100 Main Character Upgrade quest (NPC Monk Dingxian) to learn this skill. Used byMain Sword
Chaos Wind (show Chaos Wind details) Damage the enemies with a tornado. If you cast Break Down magic on an enemy who's been affected by Chaos Wind, the combo Destructive Wind will active.
RangeAnywhere (ranged skill) Target(s)All Duration4 turns at start ; then 1 more turn every 10 skill levels (i.e. : 5 turns at level 11, 6 turns at level 21, and so on) Cooldown3 turn(s) Action points150 Note:Duration is fixed to 5 turns during PvP. Used byMain Gun ; Main Bow ; Main Cannon ; Main Musician
Concentrate (show Concentrate details) Increases melee mercenaries' attack power and accuracy, and recovers their health on every turn.
RangePassive skill (info) Target(s)All melees within caster's formation Used byProphet
Dark seed (show Dark seed details) Continuously damages an enemy with dark power. If you use Hex of Darkness on an enemy who's been affected by Dark Seed, Hell Flame will be put in action.
RangeAnywhere (ranged skill) Target(s)One at start ; Two (column) from lvl 20 for Main sword ; Two (column) after first upgrade for Swordman mercenary (Sword Fighter) Action points125 Note:Duration is fixed to 5 turns during PvP. Used byMain Sword ; Swordman
Deep Insight (show Deep Insight details) Damage enemies and check enemies' remaining health.
RangeAnywhere (ranged skill) Target(s)Three (row) at start ; Five (cross) from level 20 for Main cannon ; Five (cross) after second upgrade for Artillery mercenary (Artillery Officer) ; All from level 50 for Main cannon ; All after second upgrade for Artillery mercenary (Artillery Captain) Duration2 turn(s) Cooldown2 turn(s) Action points150 Mana points45 Note:Also decrease enemies' Defense and Attack Power. Used byMain Cannon ; Artilleryman
Destructive Instinct (show Destructive Instinct details) No description available.
Target(s)Caster Note:Self buff which triggers at low HP ; giving attack power and accuracy. You need to complete the level 100 Main Character Upgrade quest (NPC Monk Dingxian) to learn this skill.Used byMain Maniac
Devastation Shell (show Devastation Shell details) Devastates enemy formations with a deadly cannonball.
RangeAnywhere (ranged skill) Target(s)All Note:You need to complete the level 100 Main Character Upgrade quest (NPC Monk Dingxian) to learn this skill. Used byMain Cannon
Evanescent Scud (show Evanescent Scud details) No description available.
RangeAnywhere (ranged skill) Target(s)All Duration1 turn(s) Cooldown3 turn(s) Action points150 Note:If you cast Evanescent Scud magic on an enemy who's been affected by Destructive Wind, then Bursting Beam will be put in action. Used byMain Staff
Family Signet (show Family Signet details) Reduces the effectiveness of enemies' bows.
RangeAnywhere (ranged skill) Target(s)All bows within enemy's formation Used byPrincess
Flame Blow (show Flame Blow details) Burns enemies with a scorching flame.
RangeAnywhere (ranged skill) Target(s)All Duration2 turn(s) Cooldown3 turn(s) Note:You need to complete the level 100 Main Character Upgrade quest (NPC Monk Dingxian) to learn this skill. Used byMain Staff
Flame Spear (show Flame Spear details) Cause severe damage in a cross pattern.
RangeFront opponent Target(s)T-shape (row + the mercenary behind the middle one) Duration1 turn(s) Note:You need to complete the level 100 Main Character Upgrade quest (NPC Monk Dingxian) to learn this skill. Used byMain Spear
Flame Sword (show Flame Sword details) Damage an enemy with a sword of flame.
RangeFront opponent Target(s)One Duration1 turn(s) Cooldown2 turn(s) Action points120 Mana points55 Used byMain Sword ; Swordman
Freezing Atmosphere (show Freezing Atmosphere details) Create a bitter cold by controlling the atmosphere.
RangeAnywhere (ranged skill) Target(s)All Duration2 turn(s) Cooldown3 turn(s) Action points150 Mana points200 Note:Also decrease Defense and Accuracy. Do damage. Used byElementalist
Freezing Axe (show Freezing Axe details) Freeze an enemy for some time with a blast of ice from your axe.
RangeFront opponent Target(s)One at start ; Three (row) from level 20 for Main axe ; Three (row) after first upgrade for Viking mercenary (Viking Fighter) Duration2 turn(s) Cooldown3 turn(s) Action points150 Mana points45 Note:Also decreases the targets' defense and magic defense (very few). But they continue regenerating Action Power. Used byMain Axe ; Viking
Healing (show Healing details) Heal your team by surrounding them with the power of life.
RangeAnywhere (ranged skill) Target(s)One at start ; Three (row) after first upgrade for Oracle mercenary (High Oracle) Duration1 turn(s) Cooldown2 turn(s) Action points150 Note:Also damage Evil type monsters. Used byOracle
Hex of Darkness (show Hex of Darkness details) Damage an enemy with dark power.
RangeAnywhere (ranged skill) Target(s)One at start ; Two (column) from lvl 20 for Main staff ; Two (column) after first upgrade for Shaman mercenary (High Shaman) Duration3 turn(s) Cooldown2 turn(s) Action points150 Used byMain Staff ; Shaman
Holy Guard (show Holy Guard details) Celestial power protects your team from all magic.
RangeAnywhere (ranged skill) Target(s)Three (row) Duration2 turn(s) Cooldown2 turn(s) Action points150 Used byMonk
Ice Ridge Axe (show Ice Ridge Axe details) This magic allows you to lock up your enemies in an ice ridge by drawing freezing power from the core of the earth.
RangeFront opponent Target(s)Three (row) Duration2 turn(s) Cooldown3 turn(s) Action points150 Note:Available for Northern Viking only. Same effects as Freezing Axe, but improved.
Imperial Signet (show Imperial Signet details) Reduces the effectiveness of enemies' cannons.
RangeAnywhere (ranged skill) Target(s)All cannons within enemy's formation Used byPrincess
Light Slash (show Light Slash details) Slash an enemy with a sword of light. If you use this magic on an enemy who's been affected by Vortex, Divine Slash will be put in action.
RangeFront opponent Target(s)Two (column) Duration1 turn(s) Action points120 Used byLady Knight
Lightning Spear (show Lightning Spear details) Damage enemies and reduce their action power by striking with a lightning spear.
RangeFront opponent Target(s)Two (column) at start ; Three (column) from lvl 80 for Main spear ; Three (column) after third upgrade for Spearman mercenary (Zhao Yun) Duration1 turn(s) Cooldown2 turn(s) Action points150 Mana points45 Used byMain Spear ; Spearman
Mana Burn (show Mana Burn details) Decrease enemy's magic power and cause the same amount of damage to the enemy.
RangeFront opponent Target(s)One at start ; Three (row) after first upgrade for Exorcist mercenary (High Exorcist) ; Five (cross) after second upgrade for Exorcist mercenary (Great Exorcist) Cooldown3 turn(s) Action points150 Used byExorcist
Mana Drain (show Mana Drain details) Steal magic power from an enemy.
RangeAnywhere (ranged skill) Target(s)Three (row) Cooldown2 turn(s) Action points100 Used byWitch
Mana Recharge (show Mana Recharge details) Recover your allies' magic power.
RangeAnywhere (ranged skill) Target(s)Three (row) Cooldown2 turn(s) Action points100 Used byWitch
Mana Seal (show Mana Seal details) Stops enemies from using magic.
RangeAnywhere (ranged skill) Target(s)All Cooldown3 turn(s) Action points175 Used byExorcist
Mana Shield (show Mana Shield details) This spell activates when you are attacked by enemies. It restores a certain amount of health in exchange for your mana power.
RangePassive skill (info) Target(s)One Duration1 turn(s) Mana points30 Note:Heal the Main character on each physical hit (similar to Shield of Protection). It does trigger only if main character is the direct target (so it won't if a gunner shots the main's column where he/she is at middle or back row) Used byMain Staff
Mana Trap (show Mana Trap details) Destroy magic effects such as an enemy's Brutal Will or Seth's Will by trapping their mind. When an enemy who's been affected by Mana Trap uses Brutal Will or Seth's Will, Mind Breaker will be put in action.
RangeAnywhere (ranged skill) Target(s)All Duration3 turns at start ; then 1 more turn every 10 skill levels (i.e. : 4 turns at level 11, 5 turns at level 21, and so on) Cooldown2 turn(s) Action points100 Note:You need to cast Mana Trap *before* the opponent casts Brutal or Seth's Will. Then, if the enemy casts one of these spells, Mana Trap will be removed and the Will won't apply, but the affected row will take (low) damage and (medium) mana drain. Used byWitch
Melody of Madness (show Melody of Madness details) No description available.
RangeAnywhere (ranged skill) Target(s)Three (row) Duration2 turn(s) Cooldown3 turn(s) Action points150 Note:Decreases the targets' defense and does low damage ; increases their accuracy a bit. Used byMain Musician
Meteor Strike (show Meteor Strike details) Damage enemies in range by summoning powerful meteors from the sky.
RangeAnywhere (ranged skill) Target(s)Three (row) at start ; All after the first upgrade for Witch mercenary (High Witch). Duration1 turn(s) Cooldown4 turn(s) Action points500 Used byWitch
Multi Arrow (show Multi Arrow details) Powerful arrows will fly into the enemies formation and hits the targets.
RangeAnywhere (ranged skill) Target(s)Five (cross) Duration1 turn(s) Cooldown2 turn(s) Action points150 Note:Available for Dark Archer only.
Noble Sacrifice (show Noble Sacrifice details) Heal your team by sacrificing yourself. The shaman who uses this ability will lose her life.
Target(s)All Note:Continues to heal, giving a defense bonus, 2 turns after the Shaman's sacrifice. Used byMain Staff ; Shaman
Princess' Order (show Princess' Order details) Increases long range mercenaries' resistance to physical attacks and recovers their health every turn.
RangePassive skill (info) Target(s)All long ranges within caster's formation Used byPrincess
Protect (show Protect details) Increases the main character's resistance to physical attacks and recovers his health on every turn.
RangePassive skill (info) Target(s)One Duration2 turn(s) Cooldown1 turn(s) Used byMonk
Ravaging Melody (show Ravaging Melody details) Play ravaging melodies to take enemies' attack power.
RangeAnywhere (ranged skill) Target(s)Three (row) Duration2 turn(s) Cooldown3 turn(s) Action points150 Mana points45 Note:Also decreases the targets' defense and does low damage. Used byMain Musician
Requiem (show Requiem details) No description available.
RangeAnywhere (ranged skill) Target(s)Three (row) Duration2 turn(s) Cooldown3 turn(s) Action points200 Note:Does damage, decreases target's defense and attack power. You need to complete the level 100 Main Character Upgrade quest (NPC Monk Dingxian) to learn this skill.Used byMain Musician
Royal Signet (show Royal Signet details) Reduces the effectiveness of enemies' guns.
RangeAnywhere (ranged skill) Target(s)All guns within enemy's formation Used byPrincess
Rusty Axe (show Rusty Axe details) Reduces the effectiveness of enemies' axes.
RangeAnywhere (ranged skill) Target(s)All axes within enemy's formation Used byProphet
Scorching Bullets (show Scorching Bullets details) Burns enemies with scorching bullets; enemies who are affected by Deep Insight or Smoke Bomb takes additional damages.
RangeAnywhere (ranged skill) Target(s)Five (cross) Cooldown3 turn(s) Note:You need to complete the level 100 Main Character Upgrade quest (NPC Monk Dingxian) to learn this skill. Used byMain Gun
Seal Staff (show Seal Staff details) Reduces enemies who use staff's attack power.
RangeAnywhere (ranged skill) Target(s)All Used byExorcist
Seth's Will (show Seth's Will details) Fills your party with the Will of Seth, giving them increased power and increased chance of multiple attacks in a row while making them lose control of who they attack.
RangeAnywhere (ranged skill) Target(s)Three (row) Duration4 turn(s) Cooldown3 turn(s) Action points150 Used byOracle
Shattered Sword (show Shattered Sword details) Reduces the effectiveness of enemies' swords.
RangeAnywhere (ranged skill) Target(s)All swords within enemy's formation Used byProphet
Shield of Protection (show Shield of Protection details) Increases physical defense and restores some health every time the main character takes damage.
RangePassive skill (info) Target(s)One Duration1 turn(s) Cooldown1 turn(s) Note:Bonus values are inferior than the skill 'Protect', especially defense. Used byMonk
Shooting Stance (show Shooting Stance details) Gets into a shooting stance so that you can damage an enemy drastically on your next turn.
RangeAnywhere (ranged skill) Target(s)One Used byJanissary
Silence (show Silence details) Stop an enemy from using magic for a limited time by casting Silence.
RangeAnywhere (ranged skill) Target(s)One at start ; Three (row) from level 20 for Main bow ; Three (row) after first upgrade for Archer mercenary (Archer Ace) Duration2 turns ; 3 turns after fourth upgrade (Hero Robin Hood) Cooldown3 turn(s) Action points150 Mana points55 Note:PvP : if the two first enemy's rows are full, it cant be casted on the back row. Used byMain Bow ; Archer
Smoke Bomb (show Smoke Bomb details) Decreases enemy's attack power and accuracy by throwing a smoke bomb. If you use seal type magic on an enemy who's been affected by the Smoke Bomb, Bomb Attack will be put in action.
RangeAnywhere (ranged skill) Target(s)Five (cross) at start ; All after second upgrade for Cannoneer mercenary (Cannon Ace) Note:The bomb attack combo will only run with Princess's seal (signets) Used byCannoneer
Speed Cast (show Speed Cast details) Increases the action power of your magic mercenaries.
RangePassive skill (info) Target(s)All Used byExorcist
Storm Blast (show Storm Blast details) Cut the enemy's body with a sawblade to cause severe damage and lower the enemies' might.
RangeFront opponent Target(s)Three (row) Duration2 turn(s) Cooldown2 turn(s) Action points120 Mana points55 Note:Decreases targets' probability of multi hits (aka combo rate), does damage. Used byMain Maniac
Toxic Sword (show Toxic Sword details) Toxic Sword causes damage at a certain rate and the enemy who's been attacked will be poisoned. This magic is not affected by charms or increased weapon skill.
RangePassive skill (info) Target(s)One Used bySailor
Vortex (show Vortex details) Damage enemies drastically by surrounding them with a Vortex. If you use Light Slash on an enemy who's been affected by Vortex, Divine Slash will be put in action.
RangeAnywhere (ranged skill) Target(s)One at start ; Two (column) after first upgrade for Oracle mercenary (High Oracle) Used byOracle
War Cry (show War Cry details) Weaken your enemy's morale with a mighty war cry.
RangeFront opponent Target(s)Three (row) at start ; Five (cross) after last upgrade for Spartan mercenary (Hero Leonidas) Used bySpartan
Warrior's Rage (show Warrior's Rage details) Overpowers enemies in a burst of rage.
RangePassive skill (info) Target(s)One Note:You need to complete the level 100 Main Character Upgrade quest (NPC Monk Dingxian) to learn this skill. Used byMain Axe
Wild Shot (show Wild Shot details) Damage an enemy by shooting it with a magic cannon.
RangeAnywhere (ranged skill) Target(s)Two (column) at start ; Three (column) from lvl 50 for Main gun ; Three (column) after second upgrade for Gunner mercenary (Sniper) Duration1 turn(s) Cooldown2 turn(s) Action points150 Mana points55 Used byMain Gun ; Gunner
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